Tag Archives: videogame

Best of 2008 Awards: Best Racing Game

Zestful Contemplation’s Best of 2008 Awards

Way the hell after 2008 is a thing of the past, it’s Zestful Contemplation’s Best of 2008 Awards.  I’m not pretending to make my awards comprehensive or unbiased or any of that other pretentious crap.  The fact that these awards reflect my own personal experiences, tastes, and dislikes is exactly the point.  I haven’t played every game that came out this year and I’m not going to consider a boatload of titles I never played.  But I did play a huge number of games this year, and these choices reflect my personal tastes and thoughts about the games I spent time with in 2008.

Best Racing Game

  • Burnout Paradise
  • Mario Kart Wii

burnoutparadisebox3

As much as I love Mario Kart and as great as I thought last year’s particular rendition of the game was, let’s face it, it’s not really in the running here.  Mario Kart is fun but this iteration was probably even less innovative than the GameCube installment.  There’s nothing wrong with that mind you, and I had plenty of fun with it, but come on, it’s up against Burnout Paradise.

Mario Kart Wii’s biggest new feature was probably its motion controlled steering, which nobody who actually cared about winning every once in a while actually used.  On the other hand, Burnout Paradise took an already awesome racing series, took a rather spectacular leap into an open-world setting, and made it significantly more awesome in the process.  Seeing your Miis cheering from the sidelines of the race courses, while awesome and much-appreciated, just can’t compare.

burnoutparadise14

Rarely does an open world game truly feel like it needs to be open world to me.  Most of the time all it means it that you have to walk farther to get to where you need to go instead of being able to select it from a far more convenient menu.  Sure Burnout Paradise should have given up some of its realism for a restart option, but it used its open world setting to its fullest.  Just driving around randomly at top speed for no reason was immensely entertaining.  Every street had its own records to set.  Every stretch of road contained its own challenges.  Showtime mode is addictive in its simplicity and can be played at any time the player desires.  The game is filled to the brim with fun stuff to do and is one of the most refreshingly fun racing games to appear in quite some time.

On top of all that, the developers have produced what has to be one of the more impressive efforts of post-release support for a game seen outside of the Rock Band platform.  The sheer amount of cool free stuff they have released for the game combined with the paid content that is quickly forthcoming has kept this game relevant and continually fun and fresh for far longer than it would have otherwise.  The motorcycle content alone could have been its own $10 download and few probably would have complained.

Plus, we’re getting our restart option now too.  And for free.  It’s nice when a developer listens to its fans.

Advertisements

Leave a comment

Filed under Best of 2008 Awards, Video Games

Best of 2008 Awards: Best Puzzle Game

Zestful Contemplations Best of 2008 Awards

Way the hell after 2008 is a thing of the past, it’s Zestful Contemplation’s Best of 2008 Awards.  I’m not pretending to make my awards comprehensive or unbiased or any of that other pretentious crap.  The fact that these awards reflect my own personal experiences, tastes, and dislikes is exactly the point.  I haven’t played every game that came out this year and I’m not going to consider a boatload of titles I never played.  But I did play a huge number of games this year, and these choices reflect my personal tastes and thoughts about the games I spent time with in 2008.

Contender:

  • Braid

braid1

Few puzzle games have ever been able to grip me, for whatever reason, so in 2008 there was really only one puzzle game that mattered to me. That is to say, it is the only puzzle game I can remember playing. Luckily it was a really, really good one, so even if I am fairly ignorant of the genre, I can be halfway confident in stating that this would be a strong contender even on a list that came from slightly more experience than this one happens to.

Braid is a game that could almost be called pretentious, in a sense. I would argue this is not a bad thing. It is almost the very definition of the type of game the snooty games-as-art people bring up when they say that a game can be more than just mere entertainment; that a game can be considered, rightfully and truly, as something with a deeper meaning, purpose, and connection to the viewer.

For the record, I am one of these snooty games-as-art people and that is why I love Braid so much.

braid2

It demonstrates with wonderful enthusiasm that games can do so much more than just provide the next summer blockbuster where your fingers happen to be pressing buttons to make things happen every once in a while instead of munching on popcorn.

It has a gorgeous and totally unique art style fit for framing and hanging on the wall. Its story is brilliantly told in a minimalistic fashion that doesn’t get in the way, but is still emotionally meaningful and impactful when the big twist comes your way. It uses its level designs to enhance the story.

Perhaps best of all, it shows how a small development team can create an absolute masterpiece to rival some of the best productions of the big studios (in its own little way) and almost singlehandedly shoves downloadable games into the realm of relevance.

Oh, and it has some pretty good puzzle elements in there somewhere too, now that I think about it.

Leave a comment

Filed under Best of 2008 Awards, Video Games

Green Dawn 2: Leafy Redemption

So this silly thing is the result of the final project in a class I just completed today.  I had an immense amount of fun making this thing and am quite proud of the way it turned out.

It tells the tale of a hero’s journey, based on the steps of the hero’s journey by one Mr. Joseph Campbell.  It is a fictional story set in the world of Fallout 3.  Our protagonist, however, might not be what you’d consider a typical hero….

Let’s just say we turned the steps of the journey on their head just a bit and had fun with them in a way much more fitting to the world of Fallout 3 than the myths of old told to us by Campbell.  The protagonist is a man who is a hero… in his own mind.  He follows the voices in his head that tell him how best to serve the world and spread purity to its people.

Well, purity or mini-nukes.  What’s the difference, really?

1 Comment

Filed under Video Games