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A Third Handheld Competitor, You Say? Madness!

<Note: If you enjoy this blog and wish to read more of my writing, please visit my new web site: www.zestfulcontemplation.com, for my most recent work and other fun stuff, including the first of my iPhone game reviews hinted at in this very article. Thank you.>

I am fully aware that in most hardcore gaming circles, announcing that you believe a phone can be a truly capable gaming device will get you roughly the same type of odd stare as if you announced that you thought the box containing the pizza was just as tasty as the round pepperoni-covered treat within.

Here I stand before you, however, ready to face your odd stares (yes, I can feel them through the Internet – I’m special that way) and announce that I think a phone can be a capable gaming device.

In fact, I’m going to do one better.

I think that the iPhone can provide a satisfying gaming experience on par with or better than the PSP or the DS.

There, I said it. Now let me explain.

The key to this madness lies in understanding that all of these various devices have their strengths and weaknesses.

The PSP is a powerful little bugger. It’s essentially a PS2 in a much smaller container that you can hold in your hands. Its software catalog is a bit lacking and it doesn’t provide you with many experiences you can’t get elsewhere, but it does have some nifty titles and a lot of power in a portable form.

The DS has a much larger selection of titles and an interface that provides for experiences that can’t be had elsewhere, giving you a reason to play even if you don’t travel often. On the downside, it’s lacking in power and most games available for it don’t do much to show off the true potential of its innovative interface.

I fully believe that the iPhone carves out its own little niche in the gaming world that makes it just as viable a competitor as either of these two other systems. It may not provide the depth of gameplay or keep you hooked for as long as its rivals, but that’s why it works – it does something different and it does it well.

Perhaps its greatest asset is simply the fact that, unlike the other portable consoles, you’ll likely have your iPhone with you wherever you go. This makes it maybe even the ultimate portable gaming platform, as it provides a fully capable gaming experience wherever you happen to be without you even having to remember to lug around a separate gadget.

It should be noted that this is less true of the iPod Touch, of course, which is just as capable of a gaming machine, but lacks some of the natural convenience of its phone counterpart.

Why the iPhone works so well as a gaming device is simply that the whole experience revolves around its portability and its constant connection to the Internet.

Most of the games might be more simple than what you’d find elsewhere, but they work fantastically for small, pick-up-and-play chunks, which is exactly what you want on a phone. They’re also much cheaper on the whole (you’ll almost never pay more than $10 for a game, and most are $5 or less) so the simplicity is far more acceptable. If you dig around, it’s more than possible to find a game for under $10 that gives more gameplay value than something you would have bought for $30 on the DS or $40 on the PSP.

Additionally, since the iPhone is connected to the Internet at all times, whether that be through a Wi-Fi connection or the cell phone data network, it facilitates the ultimate in impulse buying (especially when you combine its ever-present net connection with cheap game prices). Simply browse the App Store and download a new game – from just about anywhere – right onto your phone and immediately begin playing it. It’s incredible how addicting this becomes, especially when there’s so much good stuff to play.

Interestingly, both the PSP and DS are putting forth efforts in the area of instant purchase, downloadable impulse buys, but neither comes anywhere close to what’s already available on the iPhone. The PSP Go will bring the ability to download full games to the platform, but their larger file sizes, the higher price of the device, and the lack of much interesting to play all hold it back. The DSi now has a download service of its own, but let’s not mince words here – it sucks. Nintendo has a lot of work to do here.

I’m not arguing that the iPhone is a perfect platform. No gaming device is. Like any successful platform such as the DS, Wii, or PS2, the iPhone has its fair share of crap cluttering the App Store. The fact that there’s no easy way to find the best stuff in the store right now is a shortcoming indeed, as most of my gaming finds are discovered with the help of external sites. Also, like its innovative gaming peers the DS and Wii, many titles try to cram experiences or control types that just aren’t suited for its lack of buttons and the titles that truly take advantage of the platform are somewhat rare.

Still, the iPhone’s focus on control via only touch screen and motion sensors is far from a detriment. Even I was skeptical at first, but the lack of options forces developers to be creative and, when approached correctly, can make for some innovative and fun experiences literally not possible on any other platform. Sure, there’s plenty of titles that resort to a virtual D-Pad (not all of which are bad, mind you), but there are others which use multi-touch, creative touch screen controls, tilt controls, or some of these combined, to make titles that wouldn’t work anywhere else.

Of course, the most important part of any gaming platform is its library of games. No matter how much I try to convince you that the iPhone should be taken seriously, none of it is going to mean anything until I can prove that its great features and convenience are also backed up by things you’d actually want to play.

With that in mind, keep an eye out for many more iPhone game reviews here in the future. I already have a number of them written and ready to go, and many more I want to write after that. I am anxious to prove to non-believers that we have a true contender on (or rather, in) our hands.

It may be different, it may be easy to dismiss as too “casual” or too simple, and it certainly isn’t perfect, but I’ve had more fun and spent more time gaming on my iPhone recently than my PSP and DS combined. Hopefully more people will see the light as I do someday.



Filed under Technology, Video Games

This Week in Gaming – Week of February 9, 2009

Here’s a little experiment I did for a new weekly feature that I think it would be fun to start doing. Who knows, maybe I’ll actually stick with it. I do already have a lot of ideas for how to make the second one better. If you have any feedback, send it my way. Tell me what you think.

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Filed under This Week in Gaming, Video Games

Sad Wii

So I recently got a new HDTV which I am rather proud of.  I will refrain from blathering on about how awesome I think it is unless I can think of a legitimately good reason to do so beyond how awesome I think it is.  In other words, an actual topic revolving around HDTVs.

Why do I bring it up, then?

Whilst playing around with my shiny new toy, I eventually found my way back to my Wii and turned it on again (after a huff and a puff to blow off all of the dust).  I made sure the video and the audio were working, played a little bit of LostWinds to see what the picture would be like (fuzzy and decidedly low-res through the lame composite cables, but still much more colorful and vibrant than on my SDTV, for the record), and did a little memory management while I was at it.

Then I decided to check the calendar.  It had been three-and-a-half months since I had last turned on my Wii.


Three-and-a-half months.  Since I had even so much as bothered to turn it on.  And that was for a quickie hour of Mario Kart.

I’ve been a Nintendo fan since as long as I can remember.  I’ve stuck up for the Wii many times when others do not and will continue to do so.  Part of me wants to blame some of this on myself to deflect the problem away from my beloved Big N.

I was busy.  I didn’t have time to play as much with this busy semester of college.  I could have played a couple of games, like de Blob or Wario Land: Shake it!, but I was low on money and never got around to renting them like I wanted to.  I was busy playing other games.


Wait, hold it.  Now I done gone and discovered the truth.

I was busy playing games.  Here’s the sad truth: Yeah, I might have missed out on a couple of relatively smalltime games because of the extenuating circumstances listed above.  But the bigger problem is that Nintendo didn’t give me jack shit to play, because my beleaguered wallet will tell you that if they had, I sure as hell would have bought it.

Instead, Nintendo busied itself releasing a couple of half-assed efforts that by all rights don’t even deserve to do well among their coveted casual market.  Rock Band and Guitar Hero are casual enough as it is and Wii Music’s childish remote waggling should be embarrassed to be anywhere near the same genre as those two classics.


And as for Animal Crossing?  Don’t get me started on how angry I am at Nintendo for taking this long to release the same game for a third time.  It’s inexcusably lazy and a crushing blow to fans like me who were waiting anxiously for fun new changes to the addictive fuzzy animal life simulator thing.

I’ve forgiven Nintendo for some pretty egregious violations of lazy sequel syndrome before.  After all, if the fortieth iteration of the same formula ain’t broke, well… don’t fix it, right?


I’m beginning to wonder.

The bottom line is, I still cherish my memories of Nintendo and continue to hold them in high regard, which makes it all the more painful that they have seen fit to totally ignore just about everyone this holiday season.

New buyers still can’t find Wiis in stores.  Hardcore gamers have nothing to play.   Casual gamers have only a couple of crap titles to play.

Who could possibly be happy with the Wii this season?

It’s not like this kind of thing is unprecedented.  It’s about this time in all Nintendo’s console life spans where things start to dramatically fall apart, releases slow, and the console dies a slow, painful death into obsolescence until Nintendo releases a successor in a couple of years.


I was really hoping it wouldn’t come to all of that this time around.  And it still might not.  Nintendo still has time to save my beloved Wii.  They have made comments indicating that they are at least trying to make us think they’ve seen the error of their ways.  I’ll believe it when I see it, but I can hope.

The Wii is a console that, despite what just about everyone seems to be saying these days, I still think has great potential.  I would like to see it stick around for a long time to come and avoid Nintendo’s usual pathetically short console lifespan.  Some imitation of the DS or, even better, the PS2 would be a welcome change.

But boy oh boy does Nintendo have a lot of work to do.  Every passing day with nothing new to play leaves the poor little Wii further and further back in the minds of gamers everywhere.

Come on, Nintendo.  Over three months of abandonment from a Nintendo nut?

That’s just sad.

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